05-11-2014, 09:38 AM
Lately I've been working on a personal project based on an original series I made up called Elemental Force, which is both a Cartoon and Video Game concept. It's about a large group of heroes belonging to ten different elemental factions: Cold, Heat, Water, Thunder, Earth, Wind, Steam, Cyber, Poison, and Life. They all fight a slew of badguys, including an incredibly spoiled alien with no discipline and a gigantic brain the size of Earth's moon. ...Okay, kind of wacky, I know.
Just recently I considered doing something on the side by making an RPG in RPGMaker2003. You can play as 30 different heroes and fight all sorts of baddies. This is going to be an 8-Bit game, and since some characters are HUGE, most of the characters will be drawn in the background and have their face change instead of being reduced to tiny sprites. Characters also have separate backdrops for when they lose.
I always come up with new ideas for Elemental Force, but for some reason whenever I think of the Elemental Force, the first thing that comes to mind usually happens to be this ugly brute. ...Maybe it's because I like characters who are ugly and brute-like.
The character's name, if you hadn't guessed by her spandex (yes, that's a female) is named Thumper. She's a huge tapir who is part of a group of heroes known as the Elemental Force, and also a pro wrestler. She's kind of jolly unless agitated, and also relatively feministic, but she's cold serious in a fight. She is an Earth element hero.
The idea of the sprites is that I'm using her and other Elemental Force members as characters in RPG Maker 2003. Since RPG Maker 2003 doesn't allow for such big sprites, her actions in battle are shown through her face. She looks angry when preforming a special move, frustrated when hurt, and kind of cute when she wins a round. Originally I was just going to use another facial expression for when she gets defeated, but then I had another idea. Most of the character is portrayed in a Backdrop image, so instead to make it look more convincing, when her health hits 0, the backdrop changes to the WIP on the right. Sometimes when making sprites, I draw a sketch on paper first, then scan, work the contrast, save as Monochrome Bitmap, and draw over the sketch to help me out, which is why it looks so odd.
She's supposed to be in an 8-bit style, but I'm not sure whether I'm doing the shading right. I'm trying something different to create a lightsource effect, but I'm not sure it works out. Also not sure how to go about coloring her spandex. I can't have three colors if it's supposed to be 8-bit, but it would be hard to keep her name on her spandex if only using the yellow colors, maybe just black.
Frankly, I also want to show this at Spriters Resource for crit, but I don't know how people at Spriters Resource would react to a character like this. I generally like big, fat, tough, ugly characters like her but apparently I'm part of a minority. I don't know if it would actually get criticized or just be hit with "Eww, she looks gross" type comments. It doesn't help that she's not human and, if I remember right, they despise anthro characters there.
Just recently I considered doing something on the side by making an RPG in RPGMaker2003. You can play as 30 different heroes and fight all sorts of baddies. This is going to be an 8-Bit game, and since some characters are HUGE, most of the characters will be drawn in the background and have their face change instead of being reduced to tiny sprites. Characters also have separate backdrops for when they lose.
I always come up with new ideas for Elemental Force, but for some reason whenever I think of the Elemental Force, the first thing that comes to mind usually happens to be this ugly brute. ...Maybe it's because I like characters who are ugly and brute-like.
The character's name, if you hadn't guessed by her spandex (yes, that's a female) is named Thumper. She's a huge tapir who is part of a group of heroes known as the Elemental Force, and also a pro wrestler. She's kind of jolly unless agitated, and also relatively feministic, but she's cold serious in a fight. She is an Earth element hero.
The idea of the sprites is that I'm using her and other Elemental Force members as characters in RPG Maker 2003. Since RPG Maker 2003 doesn't allow for such big sprites, her actions in battle are shown through her face. She looks angry when preforming a special move, frustrated when hurt, and kind of cute when she wins a round. Originally I was just going to use another facial expression for when she gets defeated, but then I had another idea. Most of the character is portrayed in a Backdrop image, so instead to make it look more convincing, when her health hits 0, the backdrop changes to the WIP on the right. Sometimes when making sprites, I draw a sketch on paper first, then scan, work the contrast, save as Monochrome Bitmap, and draw over the sketch to help me out, which is why it looks so odd.
She's supposed to be in an 8-bit style, but I'm not sure whether I'm doing the shading right. I'm trying something different to create a lightsource effect, but I'm not sure it works out. Also not sure how to go about coloring her spandex. I can't have three colors if it's supposed to be 8-bit, but it would be hard to keep her name on her spandex if only using the yellow colors, maybe just black.
Frankly, I also want to show this at Spriters Resource for crit, but I don't know how people at Spriters Resource would react to a character like this. I generally like big, fat, tough, ugly characters like her but apparently I'm part of a minority. I don't know if it would actually get criticized or just be hit with "Eww, she looks gross" type comments. It doesn't help that she's not human and, if I remember right, they despise anthro characters there.